In the article,
“A Neurologist makes the case for the video game model as a learning tool”, the
author makes a convincing case that video games are a model for “best teaching
strategies.” As the player plays, the video
game rewards “incremental goal progress”, and as a result, the brain releases
dopamine (a neurotransmitter) that produces a feeling of “deep satisfaction.”
According to the author, the brain then “seeks future opportunities to repeat
the action”, thus setting up a positive environment in which the student may be
more receptive to learning. As we
learned in our Educational Linguistics class, this type of learning is based on
(Vygotsky’s) “i +1” strategy; whereas, we teach at the student’s level, and add
“one level” to provide meaningful stimulus to maintain progress to the next
benchmark.
Because today’s students are “digital natives”,
I believe we must incorporate (these types) of teaching methods into the curriculum,
but we also need to teach the children that not all lessons or experiences will
have that immediate “incremental goal progress” reward, nor hold their interest
in the same way as (the video game) method.
For example: A musical instrument requires many hours of practice, with
minute increments of improvement as a reward.
Unless you have one of those rare “breakthrough” moments (which may or
may not release dopamine), progress is measured (almost painfully) slow. What
happens to the student in this situation, who is used to “Future” learning
strategies? Does he or she get soon get
bored or frustrated, and give up on playing music?
No doubt using video games are an
effective teaching strategy, but I believe we also have to be cognizant that we
must balance “Legacy” with (these types of) “Future” learning methods. Students
must be taught the ability to adapt to different learning environments: After all, how will they cope when they enter
college, adulthood, and ultimately their career and/or the workforce? Will they have the tools necessary to adapt
to environments and situations they find themselves in?
References:
Roger, the getting bored to easily and not being able to connect are some of the areas of concern I brought up also. I agree whole heartedly with your post. I wonder how children would view this topic :)
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